Bloomberg Daybreak: Australia presents essential stories from the close of the U.S. markets to the open of trading across Australia.
Runtime: 60 minutes
Bloomberg Daybreak: Australia - PlayerUnknown's Battlegrounds - Netflix
PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan “PlayerUnknown” Greene for other games using the film Battle Royale for inspiration, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. The game was released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release on December 20, 2017. That same month, the game was released by Microsoft Studios for the Xbox One via its Xbox Game Preview program. A few months later, it was localized and released by Tencent Games in China, while two mobile versions based on the game for Android and iOS were also released. The game is one of the bestselling of all time, with over fifty million sold across all platforms by June 2018. In addition, the Windows version holds a peak concurrent player count of over three million on Steam, which is an all-time high on the platform. Battlegrounds received several positive reviews from critics during both its early access period and on final release; reviewers found that while the game still was not fully finished and had some technical flaws, Battlegrounds presented new types of gameplay that could be easily approached by players of any skill level and was highly replayable. The game received several Game of the Year nominations among other accolades, and is considered by Greene to be the defining game of the battle royale genre. Several other video games, following in Battlegrounds's success, added battle royale-style modes, while a number of clones, primarily out of China, also appeared. PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a popular eSport.
Bloomberg Daybreak: Australia - Professional competition - Netflix
To celebrate the game surpassing two million copies sold, Bluehole announced a 2017 Charity Invitational event, inviting 128 players to compete over their official Twitch.tv channel to raise money for the Gamers Outreach Foundation, with Bluehole matching all donations up to US$100,000. The competition ran in early May 2017, and raised at least US$120,000 from viewers along with Bluehole's US$100,000 match, and served as a prototype for future eSports events for the game. During the August 2017 Gamescom event, Bluehole and ESL organized the first Battlegrounds invitational tournament, with a $350,000 prize pool. Separate events were held for solo players, two-player teams, two-player teams fixed to first-person perspective, and four-player squads. Each event featured three matches, with the player or team scoring the highest across all three named winners. Greene said that while he had envisioned the battle royale format to be a spectator sport since his ARMA II mod, their approach to making Battlegrounds an eSport would be a matter of taking “baby steps”. Greene said that they would not actively pursue eSports until after the game was fully released and that all major bugs were eliminated. The Gamescom 2017 event demonstrated the issues surrounding the logistics of running a large Battlegrounds tournament with a large number of players involved, and they had worked alongside ESL to explore how to do this effectively in the future. Further, Green stated there was also the need to establish a format for presenting a Battlegrounds match to make it interesting to spectators, which he thought would take some time to develop given the nature of the emergent gameplay, comparing it to established first-person shooters and multiplayer online battle arena eSport games. A 20-team, 80-player tournament produced by Intel took place in Oakland in November 2017, with a prize pool of US$200,000.
Bloomberg Daybreak: Australia - References - Netflix